8 #if !defined(CONFIGURABLEGAME_H)
9 #define CONFIGURABLEGAME_H
27 std::string
setEval(std::string
const& e=
"");
31 void clearAlgorithm();
allow custom methods to be attached to game
std::string setAlgorithm(std::string const &alg="")
virtual ~bConfigurableGame()
bConfigurableGame(bConfigurableGame const &)=delete
bConfigurableGame & operator=(bConfigurableGame &&)=delete
bSearchAlgorithm * getAlgorithm()
std::string setEval(std::string const &e="")
bConfigurableGame(bConfigurableGame &&)=delete
bPositionEvaluation * getEval()
bConfigurableGame & operator=(bConfigurableGame const &)=delete