8#if !defined(CONFIGURABLEGAME_H)
9#define CONFIGURABLEGAME_H
27 void setEval(std::string
const& e);
31 void clearAlgorithm();
allow custom methods to be attached to game
void setAlgorithm(std::string const &alg)
virtual ~bConfigurableGame()
bConfigurableGame(bConfigurableGame const &)=delete
void setEval(std::string const &e)
bConfigurableGame & operator=(bConfigurableGame const &)=delete
bConfigurableGame(bConfigurableGame &&)=delete
bSearchAlgorithm * getAlgorithm() const
bPositionEvaluation * getEval() const
bConfigurableGame & operator=(bConfigurableGame &&)=delete