#include <board.h>
Definition at line 18 of file board.h.
◆ boardData()
boardData::boardData |
( |
uint64_t | uiValue | ) |
|
|
inline |
◆ u_boardData
uint64_t boardData::u_boardData = 0ULL |
◆ boardFlags
uint8_t boardData::boardFlags |
◆ capturedcase
case_t boardData::capturedcase |
0b00001111 ^ 0 = NeedCalcMinorPieces (0x80 - 128) ^ unused (0x40 - 64) ^ unused (0x20 - 32) ^ unused (0x10 - 16) ^^^^ gameStage (0x0F - 0 to 15)
Definition at line 30 of file board.h.
◆ whiteminor
uint8_t boardData::whiteminor |
◆ blackminor
uint8_t boardData::blackminor |
◆ moveplayed
◆ [struct]
struct { ... } boardData::s_boardData |