Go to the source code of this file.
◆ whitefields
Initial value:= {
1, 2, 1, 2, 1, 2, 1, 2,
2, 1, 2, 1, 2, 1, 2, 1,
1, 2, 1, 2, 1, 2, 1, 2,
2, 1, 2, 1, 2, 1, 2, 1,
1, 2, 1, 2, 1, 2, 1, 2,
2, 1, 2, 1, 2, 1, 2, 1,
1, 2, 1, 2, 1, 2, 1, 2,
2, 1, 2, 1, 2, 1, 2, 1
}
Definition at line 10 of file eval.cpp.
◆ roundedpiecevalues
◆ piecevalues
Initial value:= {
0, 2000, 100, 340, 360, 525, 950
}
Definition at line 181 of file eval.cpp.
Referenced by bPositionEvaluation::bPositionEvaluation(), PosEvalStaticBoard::getEndgameEvaluation(), PosEvalStaticBoard::getMatingEvaluation(), PosEvalStaticBoard::getPawnEndingEvaluation(), PosEvalStaticBoard::getRelativeBoardEval(), and bPositionEvaluation::pieceValue().
◆ mymove_piecevalues
◆ positionvalues
◆ endgamevalues
◆ centerplayvalues
Initial value:= {
0, 1, 2, 3, 3, 2, 1, 0,
1, 2, 4, 5, 5, 4, 2, 1,
2, 4, 6, 7, 7, 6, 4, 2,
3, 5, 7, 9, 9, 7, 5, 3,
3, 5, 7, 9, 9, 7, 5, 3,
2, 4, 6, 7, 7, 6, 4, 2,
1, 2, 4, 5, 5, 4, 2, 1,
0, 1, 2, 3, 3, 2, 1, 0
}
Definition at line 334 of file eval.cpp.
Referenced by bPositionEvaluation::centerplay_pieceValue(), and PosEvalStaticBoard::getEndgameEvaluation().